Junkyard Brawl
Are you ready to take on the JUNKYARD KING and his giant Mechatron? Well then come on down to Junkyard Town!
Junkyard Brawl!
Are you ready to take on the JUNKYARD KING and his giant Mechatron PIERCING BLOW?
Meet Freek (to scale). He's a cute little squirrel with big dreams.
Meet Max (not to scale). It's a gigantic Mechatron ready to scrap opposing mechs.
Together you will fight the amassed Mechatrons of the Junkyard King and run his gauntlet. Destroy his armies and lay waste to his machines.
How to Play:
`WASD` controls to move
Aim with your mouse
Hold "Spacebar" to activate your FREEDOM PISTON
Extra Instructions
You start off as playing FREEK, a squirrel.
FREEK wants to become the new Junkyard King.
With the help of a Mechatron he found, called MAX, he just might have what it takes.
CREDITS
All pixel art is done by yours truly. Graphic Design elements were done by my wife, Emily.
https://github.com/LaffertyDev/junkyard-brawl/blob/main/assets_and_credits.md
Junkyard Brawl is made with <3 in Godot v4.3. Assets made in Aseprite v1.3. Screenshots edited using Kdenlive.
SOURCE
This game is free and open source software licensed under the GPLV3 license. Pixel Art assets that are owned by me are hereby licensed under the CC BY-SA license.
Be careful about the audio assets, as they are not mine and they have different licenses attached to them. See details in the credits document in Github.
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